folder.cpp
65 Folder* fg = new Folder(e.hasAttribute(TQString::fromLatin1("text")) ? e.attribute(TQString::fromLatin1("text")) : e.attribute(TQString::fromLatin1("title")));
80 for (TQValueList<TreeNode*>::ConstIterator it = d->children.begin(); it != d->children.end(); ++it)
99 // intersect tag sets instead of appending lists, to avoid dupes. This sucks. Definitely. I want TQSet. Now.
216 // kdDebug() << "leave Folder::removeChild() node: " << (node ? node->title() : "null") << endl;
311 connect(child, TQT_SIGNAL(signalChanged(TreeNode*)), this, TQT_SLOT(slotChildChanged(TreeNode*)));
312 connect(child, TQT_SIGNAL(signalDestroyed(TreeNode*)), this, TQT_SLOT(slotChildDestroyed(TreeNode*)));
313 connect(child, TQT_SIGNAL(signalArticlesAdded(TreeNode*, const TQValueList<Article>&)), this, TQT_SIGNAL(signalArticlesAdded(TreeNode*, const TQValueList<Article>&)));
314 connect(child, TQT_SIGNAL(signalArticlesRemoved(TreeNode*, const TQValueList<Article>&)), this, TQT_SIGNAL(signalArticlesRemoved(TreeNode*, const TQValueList<Article>&)));
315 connect(child, TQT_SIGNAL(signalArticlesUpdated(TreeNode*, const TQValueList<Article>&)), this, TQT_SIGNAL(signalArticlesUpdated(TreeNode*, const TQValueList<Article>&)));
320 disconnect(child, TQT_SIGNAL(signalChanged(TreeNode*)), this, TQT_SLOT(slotChildChanged(TreeNode*)));
321 disconnect(child, TQT_SIGNAL(signalDestroyed(TreeNode*)), this, TQT_SLOT(slotChildDestroyed(TreeNode*)));
322 disconnect(child, TQT_SIGNAL(signalArticlesAdded(TreeNode*, const TQValueList<Article>&)), this, TQT_SIGNAL(signalArticlesAdded(TreeNode*, const TQValueList<Article>&)));
323 disconnect(child, TQT_SIGNAL(signalArticlesRemoved(TreeNode*, const TQValueList<Article>&)), this, TQT_SIGNAL(signalArticlesRemoved(TreeNode*, const TQValueList<Article>&)));
324 disconnect(child, TQT_SIGNAL(signalArticlesUpdated(TreeNode*, const TQValueList<Article>&)), this, TQT_SIGNAL(signalArticlesUpdated(TreeNode*, const TQValueList<Article>&)));