libkdegames
- r -
- random()
: KGame
, KGameProcess
- reaction()
: KGameComputerIO
- read()
: KExtHighscore::Item
- readConfig()
: KChatBase
- readCurrentConfig()
: KHighscore
- readEntry()
: KHighscore
- readList()
: KHighscore
- readNumEntry()
: KHighscore
- readPropertyEntry()
: KHighscore
- received()
: KMessageIO
- receivedMessage()
: KGameProcessIO
, KGameProcess
- receiveNetworkTransmission()
: KGameNetwork
- redo()
: KStdGameAction
- registerData()
: KGamePropertyBase
- registerHandler()
: KGamePropertyHandler
- removeBrokenConnection()
: KMessageClient
- removeClient()
: KMessageServer
- removeGameIO()
: KPlayer
- removePlayer()
: KGame
, KChat
- removeProperty()
: KGamePropertyHandler
- removeSendingEntry()
: KChatBase
- repeat()
: KStdGameAction
- reset()
: KGameLCDClock
, KGame
- resetColor()
: KGameLCD
- resize()
: KGrid2D::Generic< Type >
- restart()
: KStdGameAction
- returnPressed()
: KChat
, KChatBase
, KGameChat
- rightButtonClicked()
: KChatBase
- roll()
: KStdGameAction
- rtti()
: KGameKeyIO
, KGameComputerIO
, KGameMouseIO
, KGameIO
, KGameProcessIO
, KMessageDirect
, KMessageSocket
, KMessageIO
, KPlayer