libkdegames
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
KGrid2D::Generic< Type > | This template class represents a generic bidimensionnal grid |
KGrid2D::Hexagonal< Type > | This template implements a hexagonal grid where hexagons form horizontal lines: |
KGrid2D::HexagonalBase | This class contains static methods to manipulate coordinates on an hexagonal grid where hexagons form horizontal lines: |
KExtHighscore::Item | This class defines how to convert and how to display a highscore element (such as the score, the date, ...) or a player info (such as the player name, the best score, ...) |
KExtHighscore::ItemArray | Manage a bunch of Item which are saved under the same group in KHighscores config file |
KCanvasRootPixmap | Implement KRootPixmap for a TQCanvasView |
KCardDialog | A carddeck selection dialog for card games |
KChat | A chat widget for non-KGame games |
KChatBase | The base class for chat widgets |
KChatBaseText | A TQListBoxText implementation for KChatBase |
KGame | The main KDE game object |
KGameChat | A Chat widget for KGame-based games |
KGameComputerIO | KGameIO variant for real-time games |
KGameConnectDialog | Dialog to ask for host and port |
KGameDialog | TODO: rewrite entire documentation |
KGameDialogChatConfig | This is not really a configuration widget but rather a simple chat widget |
KGameDialogConfig | Base class for configuration widgets |
KGameErrorDialog | Use error(), warning() and information() to display the information about a network game |
KGameErrorMessageDialog | The real class for error messages |
KGameIO | Base class for IO devices for games |
KGameKeyIO | The KGameKeyIO class |
KGameLCD | This class is a visually enhanced TQLCDNumber: |
KGameLCDClock | This class is a digital clock widget |
KGameLCDList | This widget holds a list of TQLCDNumber arranged in a vertical layout |
KGameMisc | This class contains several (usually static) functions I really did not know a class for |
KGameMouseIO | The KGameMouseIO class |
KGameNetwork | KGame class with network support |
KGameProcess | This is the process class used on the computer player side to communicate with its counterpart KProcessIO class |
KGameProcessIO | The KGameProcessIO class |
KGameProgress | A progress indicator widget |
KGameProperty< type > | A class for network transparent games |
KGamePropertyBase | Base class of KGameProperty |
KGamePropertyHandler | A collection class for KGameProperty objects |
KGameSequence | This class takes care of round or move management as well of the gameover condition |
KHighscore | Class for managing highscore tables |
KMessageClient | A client to connect to a KMessageServer |
KMessageDirect | This class implements the message communication using function calls directly |
KMessageIO | This abstract base class represents one end of a message connections between two clients |
KMessageServer | A server for message sending and broadcasting, using TCP/IP connections |
KMessageServerSocket | Internal class of KMessageServer |
KMessageSocket | This class implements the message communication using a TCP/IP socket |
KPlayer | Base class for a game player |
KScoreDialog | A simple high score dialog |
KStdGameAction | Replacement for KStdAction for KDE Games |
KExtHighscore::Manager | This class manages highscores and players entries (several players can share the same highscores list if the libkdegame library is built to support a common highscores file; NOTE that to correctly implement such feature we probably need a locking mechanism in KHighscore) |
KExtHighscore::MultiplayerScores | This class is used to store and show scores for multiplayer games |
KExtHighscore::Score | This class contains data for a score |
KGrid2D::Square< T > | This template is a Generic implementation for a square bidimensionnal grid (SquareBase) |
KGrid2D::SquareBase | This class contains static methods to manipulate coordinates for a square bidimensionnal grid |