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Public Member Functions | Protected Member Functions

TDEActionMenu Class Reference

A TDEActionMenu is an action that holds a sub-menu of other actions. More...

#include <tdeactionclasses.h>

Inheritance diagram for TDEActionMenu:
TDEAction TQObject

List of all members.

Public Member Functions

 TDEActionMenu (const TQString &text, TQObject *parent=0, const char *name=0)
 TDEActionMenu (const TQString &text, const TQIconSet &icon, TQObject *parent=0, const char *name=0)
 TDEActionMenu (const TQString &text, const TQString &icon, TQObject *parent=0, const char *name=0)
 TDEActionMenu (TQObject *parent=0, const char *name=0)
virtual void insert (TDEAction *, int index=-1)
virtual void remove (TDEAction *)
TDEPopupMenu * popupMenu () const
void popup (const TQPoint &global)
bool delayed () const
void setDelayed (bool _delayed)
bool stickyMenu () const
void setStickyMenu (bool sticky)
virtual int plug (TQWidget *widget, int index=-1)

Protected Member Functions

virtual void virtual_hook (int id, void *data)

Detailed Description

A TDEActionMenu is an action that holds a sub-menu of other actions.

insert() and remove() allow to insert and remove actions into this action-menu. Plugged in a popupmenu, it will create a submenu. Plugged in a toolbar, it will create a button with a popup menu.

This is the action used by the XMLGUI since it holds other actions. If you want a submenu for selecting one tool among many (without icons), see TDESelectAction. See also setDelayed about the main action.

Definition at line 1020 of file tdeactionclasses.h.


Member Function Documentation

bool TDEActionMenu::delayed (  )  const

Returns true if this action creates a delayed popup menu when plugged in a TDEToolbar.

Definition at line 1778 of file tdeactionclasses.cpp.

int TDEActionMenu::plug ( TQWidget *  widget,
int  index = -1 
) [virtual]

"Plug" or insert this action into a given widget.

This will typically be a menu or a toolbar. From this point on, you will never need to directly manipulate the item in the menu or toolbar. You do all enabling/disabling/manipulation directly with your TDEAction object.

Parameters:
widget The GUI element to display this action
index The position into which the action is plugged. If this is negative, the action is inserted at the end.

Reimplemented from TDEAction.

Definition at line 1794 of file tdeactionclasses.cpp.

void TDEActionMenu::setDelayed ( bool  _delayed  ) 

If set to true, this action will create a delayed popup menu when plugged in a TDEToolbar.

Otherwise it creates a normal popup. Default: delayed

Remember that if the "main" action (the toolbar button itself) cannot be clicked, then you should call setDelayed(false).

On the opposite, if the main action can be clicked, it can only happen in a toolbar: in a menu, the parent of a submenu can't be activated. To get a "normal" menu item when plugged a menu (and no submenu) use TDEToolBarPopupAction.

Definition at line 1782 of file tdeactionclasses.cpp.

void TDEActionMenu::setStickyMenu ( bool  sticky  ) 

If set to true, this action will create a sticky popup menu when plugged in a TDEToolbar.

"Sticky", means it's visible until a selection is made or the mouse is clicked elsewhere. This feature allows you to make a selection without having to press and hold down the mouse while making a selection. Default: sticky.

Definition at line 1790 of file tdeactionclasses.cpp.

bool TDEActionMenu::stickyMenu (  )  const

Returns true if this action creates a sticky popup menu.

See setStickyMenu().

Definition at line 1786 of file tdeactionclasses.cpp.


The documentation for this class was generated from the following files:
  • tdeactionclasses.h
  • tdeactionclasses.cpp

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