KSpaceDuel has many, many options you can adjust to increase the enjoyment of this game.
Configuration is divided into two sections:
KSpaceDuel has a default set of keys to control the game. For a list of default keys see the section entitled Default key bindings.
Keys can be configured by:
Selecting -> from the menubar.
This will bring up a dialog box which lets you configure all hotkeys, including the keys used for steering the space ships, for firing bullets, and for laying mines.
You can see that each player (Red and Blue), have 5 keystrokes corresponding to Rotate Left, Rotate Right, Accelerate, Shot, and Mines.
When you are finished configuring your keys, you should click on to apply your changes.
If you want to restore the default keys, simply click on the button once. To make these changes permenant, press .
If you want to abandon the changes you made, and return to your previously selected keys, simply click , and your changes will be lost.
All game settings of KSpaceDuel are configurable.
If you want to change the game settings, simply select -> from the menubar.
This will bring up a dialog box with two pages, labelled General and Game. The first page is rather simple, the second one has seven tabs across the top.
Settings are collected in different configurations. You can choose from several pre-defined configurations.
If you choose the Custom configuration, you can define all settings for yourself.
If you have not selected Custom, you will not be able to make any changes to these options.
If you have found an interesting configuration, mail it to the
author of the game. It can be implemented in a future version (send the part
[Game] in the file
~/.trinity/share/config/kspaceduelrc
).
When you are finished altering the options, you should click on to apply your changes.
If you want to restore the default, simply click on the button once. To make these changes permenant, press .
If you want to abandon the changes you made, and return to your previous options, simply click , and your changes will be lost.
The settings are:
These two sliders allow you to define the hitpoints for each of the two players; you might want to decrease the hitpoints for a player to give that player a handycap.
Time between two screen refreshes in milliseconds. All other settings are independent of the refresh time.
Here you can define whether the red player gets controlled by the AI, and also choose the skill level of the AI for this player. Just experiment with the different skill level to find one which fits you.
This works the same as the options for the Red Player described above.
The speed of bullets
The amount of energy needed for one shot.
The maximum number of bullets a player can have on the screen.
The number of hit points damage done when a bullet hits a ship.
The maximum life time of a bullet.
The time a ship needs to reload a bullet.
The amount of fuel on a mine.
The amount of energy needed for laying a mine.
The time a mine is inactive.
The number of hit points of damage done when a ship hits a mine.
Maximum number of mines a player can have on the screen.
The time a ship needs to reload a mine.
Acceleration of the ships
The energy needed to accelerate a ship.
The speed at which a ship rotates.
The energy needed to rotate a ship.
The number of hit points damage done when two ships collide.
The strength of the sun. The higher the value, the quicker ships will be recharged.
The strength of the gravitational pull of the sun.
The ships position at the beginning of a new round. The ships start at opposite sides of the sun.
Velocity at the beginning of a new round.
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