Introduction
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Chapter 1. Introduction

KBackgammon is a graphical backgammon program. The objective of backgammon is to move your checkers off the board before your opponent does. While the rules of backgammon are moderately difficult (the most difficult part apparently being the initial positioning of the checkers), this document does not try to teach these rules: please refer to the Web, a book, or (probably best) a friend for this.

KBackgammon offers you a graphical backgammon board that can be used almost entirely by using the mouse (although textual commands are also available and it should be possible to play backgammon without the mouse, too). Therefore, KBackgammon is easy to use and allows you to concentrate on the important aspects of playing backgammon.

In order to play backgammon, you usually need an opponent. KBackgammon offers you to play against hundreds of different opponents of various strength on the First Internet Backgammon Server. If you prefer, you may also use the Offline Engine which allows you to play against yourself or friends that are with you at your computer.

In the near future KBackgammon will allow you to play against GNU Backgammon, which is a powerful backgammon program that usually runs without a graphical frontend. It plays on FIBS with a rating of about 2000 (which is quite high).

Additionally, plans are on the way that will allow games over the Internet between two KBackgammon programs (and their respective users). Finally, the architecture of KBackgammon is quite open and it is possible to include support for other engines easily (if you are interested in this, please contact the author).

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