28 #include <kdemacros.h>
55 class KDE_EXPORT
KGameIO :
public TQObject
76 enum IOMode {GenericIO=1,KeyIO=2,MouseIO=4,ProcessIO=8,ComputerIO=16};
83 virtual int rtti()
const = 0;
116 virtual void initIO(
KPlayer *p);
127 virtual void notifyTurn(
bool b);
132 bool sendInput(TQDataStream& stream,
bool transmit =
true, TQ_UINT32 sender = 0);
212 virtual int rtti()
const;
242 bool eventFilter( TQObject *o, TQEvent *e );
279 void setMouseTracking(
bool b);
285 virtual int rtti()
const;
313 bool eventFilter( TQObject *o, TQEvent *e );
371 void sendMessage(TQDataStream &stream,
int msgid, TQ_UINT32 receiver, TQ_UINT32 sender);
383 void sendSystemMessage(TQDataStream &stream,
int msgid, TQ_UINT32 receiver, TQ_UINT32 sender);
410 void sendAllMessages(TQDataStream &stream,
int msgid, TQ_UINT32 receiver, TQ_UINT32 sender,
bool usermsg);
416 void receivedMessage(
const TQByteArray& receiveBuffer);
461 class KGameProcessIOPrivate;
462 KGameProcessIOPrivate* d;
501 void setReactionPeriod(
int advanceCalls);
502 int reactionPeriod()
const;
507 void setAdvancePeriod(
int ms);
509 void stopAdvancePeriod();
523 void pause(
int calls = -1);
547 virtual void advance();
560 virtual void reaction();
566 class KGameComputerIOPrivate;
567 KGameComputerIOPrivate* d;
void signalReaction()
This signal is emitted when your computer player is meant to do something, or better is meant to be a...
virtual void initIO(KPlayer *p)
Init this device by setting the player and e.g.
virtual void notifyTurn(bool b)
Notifies the IO device that the player's setTurn had been called Called by KPlayer.
void signalMouseEvent(KGameIO *io, TQDataStream &stream, TQMouseEvent *m, bool *eatevent)
Signal handler for mouse events.
Base class for IO devices for games.
void signalPrepareTurn(TQDataStream &stream, bool turn, KGameIO *io, bool *send)
Signal generated when KPlayer::myTurn changes.
IOMode
Identifies the KGameIO via the rtti function.
The main KDE game object.
Base class for a game player.
The KGameProcessIO class.
void signalIOAdded(KGameIO *game, TQDataStream &stream, KPlayer *p, bool *send)
Signal generated when the computer player is added.
void setPlayer(KPlayer *p)
Sets the player to which this IO belongs to.
KPlayer * player() const
This function returns the player who owns this IO.
virtual int rtti() const =0
Run time idendification.
void signalKeyEvent(KGameIO *io, TQDataStream &stream, TQKeyEvent *m, bool *eatevent)
Signal handler for keyboard events.
KGameIO variant for real-time games.
void signalProcessQuery(TQDataStream &stream, KGameProcessIO *me)
A computer query message is received.